![]() ![]() We select for example “ Catalogue” – “ Objects“, we enter a name for the object and after it we press “ OK“. If we would like to save the object, we select the function “ Save object as…” which you can find right above the preview window.We select one of the textures, press and hold the left mouse button and drag it on the object. To add textures from the catalogue, we open the “ Catalogue” – “ Materials“.Here we can change the texture dimensions, the rotation and the offset. To edit the texture of an object, we select the object and we open in the right upper corner of the preview window the texture properties.To delete an object (a part) in a 3DS model, we select the object in the preview window and we deselect the respective entry in the register.To select another 3D- view for our object, we can find 5 different view-functions (for example Plan with shadows & textured, Plan textured, Wire frame,…) above the preview window.If a surface is connected with different other surfaces, every change in this surface (if you change for example the colour) will get transferred to the other connected surfaces.We can define the colour, texture, transparency, etc. In the material editor we can edit the material of the chosen surface.If we make a double mouse click on the material, the material editor opens. If we open the register of a component we can see the corresponding material. When we select the single components in the register directly, the associated component gets selected and displayed in the preview window in red colour. When we select a surface of the 3DS object in the preview window, the respective entry in the register to the left of the preview window, gets automatically selected.After the selection we can take a look at the 3DS object in the preview window. The 3D converter opens and we select a 3DS object with a left mouse click. To import an object we select “ 3D Functions” – “ Load 3D Objects“.Lightwave object file (*.lw, *.lwo, *.lwm, *.lwb).Caligari trueSpace object file (*.cob, *.scn).The converter supports the following formats: The 3D object converter allows you to import 3DS objects from any source, including the internet.Please note that the 3D object converter tool is only available in the product versions cadvilla professional & cadvilla professional plus. In this Video-Tutorial we show you how you can use the 3D object converter. During the conversion we have many editing options (calculating texture-coordinates, editing materials, creating light sources, etc …). From there we can use them without restrictions in our projects. We use the 3D Converter to convert 3D-objects from other programs into our own 3D format and to save them in the catalogue for 3D-objects. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |