![]() ![]() ![]() Help your kids get a head-start learning the alphabet with this exciting and educational craft, courtesy of Happiest Mom on the Blog. Push a jumbo sidewalk chalk into the "sharpened" end of the yellow pool noodle, then have fun writing!.Place the pink pool noodle section on the flat end of the yellow pool noodle section, and wrap silver duct tape around the seam to attach them together.Cut around one end of the yellow pool noodle at an angle to "sharpen" the tip.Place the yellow pool noodle on a flat surface, and cut off a 27-to-30-inch piece.Place the pink pool noodle on a flat surface, and cut off a 4-to-5-inch piece with a serrated knife.How cute is this Pool Noodle Chalk Pencil from LalyMom? This craft is sure to make your kindergartner want to start school! Attach four plastic bottle caps on to each corner of the milk carton bus using a hot glue gun, then allow the hot glue to cool completely.This is where you can draw the bus driver. Cut out a circle from white construction paper, and attach it to the front of the bus.Draw people in the windows of the bus with crayons or markers.Apply foam letter stickers across the black strips to spell out the word "school" on each side of the bus.Cut two long rectangular strip from black construction paper using scissors, and glue them under the window strips, one per side of the bus.Glue the "windows" across the yellow milk carton with a glue stick.Draw black lines down the folded lines using crayons or markers to make the strips look like windows.Cut two long rectangular strips from white construction paper using scissors, then fold the strips into thirds.Apply two coats, letting the paint dry in between coats. ![]()
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![]() ![]() We select for example “ Catalogue” – “ Objects“, we enter a name for the object and after it we press “ OK“. If we would like to save the object, we select the function “ Save object as…” which you can find right above the preview window.We select one of the textures, press and hold the left mouse button and drag it on the object. To add textures from the catalogue, we open the “ Catalogue” – “ Materials“.Here we can change the texture dimensions, the rotation and the offset. To edit the texture of an object, we select the object and we open in the right upper corner of the preview window the texture properties.To delete an object (a part) in a 3DS model, we select the object in the preview window and we deselect the respective entry in the register.To select another 3D- view for our object, we can find 5 different view-functions (for example Plan with shadows & textured, Plan textured, Wire frame,…) above the preview window.If a surface is connected with different other surfaces, every change in this surface (if you change for example the colour) will get transferred to the other connected surfaces.We can define the colour, texture, transparency, etc. In the material editor we can edit the material of the chosen surface.If we make a double mouse click on the material, the material editor opens. If we open the register of a component we can see the corresponding material. When we select the single components in the register directly, the associated component gets selected and displayed in the preview window in red colour. When we select a surface of the 3DS object in the preview window, the respective entry in the register to the left of the preview window, gets automatically selected.After the selection we can take a look at the 3DS object in the preview window. The 3D converter opens and we select a 3DS object with a left mouse click. To import an object we select “ 3D Functions” – “ Load 3D Objects“.Lightwave object file (*.lw, *.lwo, *.lwm, *.lwb).Caligari trueSpace object file (*.cob, *.scn).The converter supports the following formats: The 3D object converter allows you to import 3DS objects from any source, including the internet.Please note that the 3D object converter tool is only available in the product versions cadvilla professional & cadvilla professional plus. In this Video-Tutorial we show you how you can use the 3D object converter. During the conversion we have many editing options (calculating texture-coordinates, editing materials, creating light sources, etc …). From there we can use them without restrictions in our projects. We use the 3D Converter to convert 3D-objects from other programs into our own 3D format and to save them in the catalogue for 3D-objects. ![]() ![]() ![]() On some systems, like MPE/iX, the lowest available PID is used, sometimes in an effort to minimize the number of process information kernel pages in memory. ![]() As such, implementations that are particularly concerned about security may choose a different method of PID assignment. Some consider this to be a potential security vulnerability in that it allows information about the system to be extracted, or messages to be covertly passed between processes. However, for this and subsequent passes any PIDs still assigned to processes are skipped. In Mac OS X and HP-UX, allocation restarts at 100. Once this limit is reached, allocation restarts at 300 and again increases. Under Unix, process IDs are usually allocated on a sequential basis, beginning at 0 and rising to a maximum value which varies from system to system. ![]() More recent Unix systems typically have additional kernel components visible as 'processes', in which case PID 1 is actively reserved for the init process to maintain consistency with older systems. Originally, process ID 1 was not specifically reserved for init by any technical measures: it simply had this ID as a natural consequence of being the first process invoked by the kernel. Process ID 1 is usually the init process primarily responsible for starting and shutting down the system. In Unix-like operating systems, there are two tasks with specially distinguished process IDs: swapper or sched has process ID 0 and is responsible for paging, and is actually part of the kernel rather than a normal user-mode process. The parent may, for example, wait for the child to terminate with the waitpid() function, or terminate the process with kill(). The PID is returned to the parent enabling it to refer to the child in further function calls. In Unix-like operating systems, new processes are created by the fork() system call. This number may be used as a parameter in various function calls allowing processes to be manipulated, such as adjusting the process's priority or killing it altogether. In computing, the process identifier (normally referred to as the process ID or just PID) is a number used by most operating system kernels (such as that of UNIX, Mac OS X or Microsoft Windows) to (temporarily) uniquely identify a process. The first one you launch is 1, the second one is 2, and so forth. The job id is a sequential number assigned to the processes associated with the current shell you are running. ![]() |
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